Anthem is all about loot. There are a number of fair criticisms of Anthem that suggest it doesn’t do enough with that concept, and up until the end-game grind, that’s mostly true. A looter shooter is only as good as the shiny orbs of various colors that enemies explode into. While Anthem takes a long time to get there, once players begin crafting Masterwork variants of their favorite gun, weapons begin to feel like they have the character we’ve come to associate with the genre.
Though you wouldn’t know it by playing through Anthem’s early game, BioWare’s shooter actually has a pretty big loot pool. It just takes a long time for players to wade into the deep end, and the shallow waters feel lackluster. Getting to the end-game is one thing, but figuring out exactly which weapons and gear a Freelancer should take into a fight is another.
Luckily, there’s a list of all of Anthem’s Masterwork and Legendary loot right here. First, credit where credit is due: Reddit users KrystallAnn and wykk put together the original list, available HERE. We’ll break things down by broadly available weapons and then Javelin-specific items, with their non-upgraded names in brackets beside them. By the end of the list, players will know what they’re looking for and what it does in terms of special perks, with the hope that everyone finds their ideal loadout ahead of Anthem’s post-launch plans.
Anthem Weapons
Assault Rifles
- Divine Vengeance - Every third weak point hit causes large fire explosions. (Warden) Elemental Rage - Hitting Elite enemies increases all elemental damage by 5% for 10 seconds. Stacks to 20. (Defender) Ralner’s Blaze - Ignites that target while on a hit-streak (5). (Hammerhead)
Autocannon
- Endless Siege - Base magazine size is increased by 100% and base damage is increased by 100%. (Torrent) Fist of Stral - Hitting enemies increases weapon damage by 10% for 5 seconds. Stacks to 10. (Cloudburst) The Last Stand - When Javelin health declines, all weapon damage increases by 75% for 10 seconds. (Mauler)
Grenade Launcher
- Balm of Gavinicus - Hitting 2 enemies restores 25% armor. (Lurker) Insult and Injury - Defeating an enemy clears harmful status effects and boosts effect resistance by 75% for 10 seconds. (Bombardier) Sentinel’s Vengeance - Detonates an area acid effect on a small hit streak. (Aftershock)
Heavy Pistol
- Avenging Herald - Hovering increases weapon damage by 200%. (Blastback) Close Encounter - Dashing increases weapon damage by 75% for 10 seconds. (Barrage) Glorious Result - Hitting 2 enemy weak points quickly increases all weapon damage by 150% for 5 seconds. (Resolution)
LMG
- Artinia’s Gambit - When reloading, detonates a Combo explosion in the immediate area. (Relentless) Cycle of Pain - Weak point hits increase weapon rate of fire by 10% for 10 seconds. Stacks to 10. (Sledgehammer) Renewed Courage - Last shot reduces recoil by -50% for the next 20 seconds. Stacks to 2. (Havoc)
Machine Pistol
- Retaliation of Garretus - When suit health declines, weapon damage increases by 125% for 10 seconds. (Trajector) Unending Battle - Hitting an enemy at point-blank range increases weapon and melee damage by 110% for 5 seconds. (Fulcrum) Vassa’s Surprise - On a melee hit, gain 25% ammo in the magazine. (Hailstorm)
Marksman Rifle
- Death From Above - While hovering, increases weak point damage by 65%. (Guardian) Soothing Touch - Hits reduce recoil by -50%. Stacks to 3 for 5 seconds. (Anvil) Thunderbolt of Yvenia - Has a 33% chance to deal large electric damage. (Scout)
Shotgun
- Papa Pump - Reloading increases force and delivers bonus damage of 100% for 15 seconds. Stacks to 2. (Scattershot) Radiant Fortress - Hitting 8 shots in a single burst recharges shields by 35%. (Constrictor) Rolling Carnage - Dashing increases this weapon’s damage by 50% for 20 seconds. Stacks to 3. (Vengeance)
Sniper
- Siege Breaker - On a hit streak (3), shots freeze the target. (Whirlwind) Truth of Tarsis - Hitting weak points on enemies under a status effect will set off a chain combo. (Devastator) Wyvern Blitz - Hovering while firing increases weapon weak point damage by 40%. (Deadeye)
Page 2 of 2: Anthem Javelin-Specific Items
Colossus
H.A Launcher
- Best Defense - Hitting an enemy with a rocket restores 35% armor. (Siege Artillery) Black Powder - Regain a charge after defeating an enemy. Can occur once every 4 seconds. (Flak Cannon) Fist of the Crucible - Defeating an enemy increases Flamethrower damage by 30% for 10 seconds. Stacks to 5. (Flamethrower) Garred’s Hammer - Railgun permanently gains an extra charge. (Railgun) Solvent Green - While equipped, combos do 200% more damage. (Venom Spitter)
O. Launcher
- Final Judgement - Hitting 2 enemies increases all damage by 35% for 20 seconds. (HE Mortar) Rubidium Furnace - Applying fire effect to 2 enemies refills a charge. Can occur once every 20 seconds. (Firewall Mortar) Titan’s Hail - Burst Mortar can now trigger explosive combos. (Burst Mortar) Vassa’s Arc - Multiple hits (3) cause a large electrical explosion. (Lightning Coil) Voltaic Dome - Enemies are frozen once hit. (Shock Coil)
Component
- Ablative Shielding - A shield break increases damage resistance by 25% for 5 seconds. (Structural Reinforcement) Catalytic Overdrive - Detonating a combo increases ability damage by 40% for 20 seconds. (Colossus Combo Augment) Demolition Tribute - Defeating an enemy with melee instantly grants 20% armor. (Heavy Shield Reinforcement) Emblem of Destruction - Performing a multi-kill (5) with your Ultimate will increase Ultimate charge by 3,300%. (Explosives Expert) Grand Entrance - Upon hard-landing, creates an explosion at the point of impact. (Guardian Insignia) Reinforced Hull - When effect is cleared, damage is increased by 20%. Can occur once every 20 seconds. (Colossal Stock Augment) Shock Treatment - Hitting enemies with [Q] abilities increases heat dissipation by 30% for 5 seconds. (Ordnance Augment) Stalwart Badge - A shield break increases all ability damage by 40% for 5 seconds. (Colossal Storage Augment) Synchronized Frame - Defeating an enemy increases [E] damage by 60% for 5 seconds. (Heavy Assault Augment) Vanguard Emblem - A shield break creates an explosion around you. (Overclocked Regulator)
Interceptor
Assault System
- Absolute Zero - Hitting an enemy from above detonates an ice explosion. (Cryo Glaive) Bitter Harvest - Cluster Mine permanently gains an extra charge. (Cluster Mine) Raneri’s Charge - Defeating an enemy recharges Spark Dash. Can occur once every 5 seconds. (Spark Dash) Ruthless Stalker - Hitting an enemy increases weapon damage by 60% for 20 seconds. (Searching Glaive) Serpent’s Veil - Melee weapon defeats increase all acid damage by 100% for 10 seconds. (Venom Bomb)
Strike System
Sanadeen’s Respite - Hitting enemy weak points instantly restores 35% shields. (Plasma Star) Sudden Death - Hitting an enemy detonates a fire explosion. (Tempest Strike) Viper’s Bite - Hitting an enemy adds 700% Ultimate charge. (Venom Spray) Shadow Claw - Instantly regain charges on a small kill-streak. (Wraith Strike) Cariff’s Talon - Instantly restores 35% health after defeating an enemy. (Detonating Strike)
Conductive Lattice - Performing a small melee hit-streak (3) detonates an electric explosion. (Conductivity Augment) Elusive Talisman - Dashing (3) times refills the equipped weapon magazine. (Battle Inscription) Survival Algorithm - Clearing a negative status recharges shields by 20%. Can occur once every 10 seconds. (Diverted Energy Circuit) Talisman of Power - Any [E] hit increases [Q] damage by 50% for 5 seconds. (Strike System Augment) Vengeance Matrix - On low health, all damage is increased by 25% for 5 seconds. (Double-Edged Inscription) Way of the Bold - Defeating an enemy with a melee hit restores 20% armor. (Interceptor Combo Augment) Way of Integration - Gear hit streaks (2) increase all damage by 30% for 5 seconds. (Amphibious Augment) Way of Resolve - Dashing increases melee damage by 40% for 10 seconds. (Blade Inscription) Way of Salvage - Collecting ammo increases weapon damage by 40% for 5 seconds. (Gunner’s Inscription) Way of the Swift - Any [Q] hit increases [E] damage by 50% for 5 seconds. (Assault System Augment)
Ranger
Assault Launcher
- Argo’s Mace - Detonates an electric explosion when defeating an enemy. (Blast Missile) Avenger’s Boon - Hitting an enemy increases melee damage by 110% for 20 seconds. (Pulse Blast) Ember’s Lance - Detonate a fire explosion on a small hit streak (3). (Spark Beam) Fist of the Mountain - Hitting an enemy has a 25% chance to detonate a large force explosion. (Pulse Blast) Recurring Vengeance - After defeating an enemy, regain 100% charge. Can occur once every 7.5 seconds. (Seeking Missile) Tactical Onslaught - Venom Darts permanently gain an extra charge. (Venom Darts)
Grenade
Cold Blooded - Applying the ice effect to an enemy increases melee damage by 135% for 10 seconds. (Frost Grenade) Explosive Blaze - Detonates a fire explosion after applying fire effect to 2 enemies. (Inferno Grenade) Grand Opening - Defeating enemies from above grants 75% increased weapon damage for 20 seconds. (Seeker Grenade) Last Argument - Hitting enemies adds 700% Ultimate charge. (Frag Grenade) The Gambit - Hitting an enemy with this grenade detonates an ice explosion. (Sticky Grenade)
Airborne Advantage - Hovering increases all resistances by 10%. (Convergence Core) Badge of Devastation - Performing a large hit streak (10) will instantly add 25% Ultimate charge. (Assault Augment) Combined Arms - Defeating an enemy with [E] gear increases [Q] gear damage by 60% for 5 seconds. (Grenade Augment) Defensive Bulwark - On low health, increases gun damage by 25% for 10 seconds. (Firearm Calibration Core) Elemental Ops - Increases elemental effects applied to enemies by 20%. (Thermal Regulator) General’s Favor - Defeating an enemy with melee increases [Q] damage by 50% for 10 seconds. (Grenadier Inscription) Tactical Advantage - Weak points hits lower thruster heat buildup by 10% for 5 seconds. (Vented Thrusters) Tip of the Spear - Performing a combo restores 40% armor to nearby allies. (Ranger Combo Augment) Vanguard’s Badge - Peforming a melee kill restores 20% shields. (Advanced Circuitry) Victor’s Resolve - Performing a small multi-kill (3) instantly restores 25% of maximum armor. (Crossed Arms)
Storm
Blast Seal
- Binary Star - Launches two living flame projectiles that burn enemies. (Living Flame) Hailstorm’s Renewal - Defeating an enemy from above instantly restores 75% shield energy. (Ice Blast) Ponder Infinity - While hovering, electric damage is increased by 60%. (Lightning Strike) Venomous Blaze - Acid Damage is applied to enemies after 3 consecutive hits. (Flame Burst) Winter’s Wrath - Defeating an enemy from above refills charges. Can occur once every 10 seconds. (Ice Storm)
Focus Seal
Black Ice - Defeating an enemy freezes others nearby. (Glacial Spear) Chaotic Rime - After freezing an enemy, increases [Q] slot damage by 125% for 20 seconds. Seal of the Open Mind - Hitting an enemy from above refills a charge. Can occur once every 5 seconds. (Shock Burst) Stasis Chain - Hitting enemies detonates electric explosions. (Arc Burst) Ten Thousand Suns - After hitting an enemy, gain 5% increased damage for 5 seconds. Stacks to 20. (Burning Orb)
Amulet of Winter - Applying ice effects increases weapon damage by 40% for 20 seconds. (Ice Inscription) Gunslinger’s Mark - Hovering increases all weak point damage by 60%. (Elemental Empowerment) Mark of Clarity - Clearing a status restores 20% armor. Can occur once every 10 seconds. (Elemental Attunement) Mark of Ruin - While [Q] recharges, [E] damage increases by 20% for 20 seconds. (Fire Inscription) Mark of Wrath - While [E] recharges, [Q] damage increases by 50% for 5 seconds. (Elemental Synergy) Token of Daring - A shield break increases seal damage by 20% for 20 seconds. (Elemental Conduit) Token of the Master - Hitting an enemy with a [E] increases [Q] damage by 60% for 5 seconds. (Chaos Core) Token of the Pupil - Hitting an enemy with a [Q] increases [E] damage by 60% for 5 seconds. (Storm Combo Augment) Tome of Precision - Sniper rifle weak point kills increase electric damage by 60% for 5 seconds. (Lightning Inscription) Vanguard’s Token - A shield break increases damage resistance by 10% for 20 seconds. (Integrity Augment)
If would-be Freelancers are interested, the original Reddit post also includes pictures of every single weapon. Ultimately, this guide should help players approaching the end-game focus on which weapon or item progress they want to make to ensure they can craft the masterwork versions of them. The combination of these items help distinguish two of the same Javelin from each other, and give squads flexibility in how they approach each fight - use them wisely!
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Source: Anthem Subreddit